- 换行错乱根因:tmux 客户端格子改以 ghostty 实测为权威(像素除法 偏大 1 行/列 → 远端按更宽排版、本地自动换行掉字符),单 pane 实测 格子直发 refresh-client;kickoff 用 raw surface 真实格子;顶栏 格子数 tmux 模式读 clientGrid(模拟器连本机 sshd 端到端验证) - 顶带落地为真实 chrome 行:✕/⌄ 独立按钮组 + 弱化标题 + TmuxWindowTabGroup window tab 组,pane 不再被悬浮胶囊遮内容 - 放弃移动端分屏:删 SplitMenu/分屏入口,tmux window 切换上移顶部 tab,侧边栏改列活动会话;底部动作条合并状态行 - Info.plist 补 NSLocalNetworkUsageDescription(LAN 直连必需, 缺失时 socket 静默超时) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
638 lines
31 KiB
Swift
638 lines
31 KiB
Swift
import SwiftUI
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import UIKit
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import GhosttyTerminal
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import TXCore
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struct ContentView: View {
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@StateObject private var manager = SessionManager()
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@StateObject private var router = AppRouter()
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@StateObject private var hostStore = HostStore()
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@StateObject private var credStore = FileCredentialStore()
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@StateObject private var tailscaleStore = TailscaleStore()
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@StateObject private var theme = TXThemeManager()
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@Environment(\.scenePhase) private var scenePhase
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var body: some View {
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Group {
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// M1 纯自检分支:仅 -txTsnetKey(无 -txHost)时跑 tsnet 加入+对端枚举自检。
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if let tsnetKey = UserDefaults.standard.string(forKey: "txTsnetKey"), !tsnetKey.isEmpty,
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(UserDefaults.standard.string(forKey: "txHost") ?? "").isEmpty {
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TsnetProbeView(authKey: tsnetKey)
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} else {
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RootView(manager: manager, router: router, hostStore: hostStore,
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credStore: credStore, tailscaleStore: tailscaleStore)
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}
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}
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.environmentObject(theme)
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.preferredColorScheme(theme.palette.isDark ? .dark : .light)
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.onChange(of: theme.palette.id) { _, _ in
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// 主题切换:app 视图经 palette 响应式更新;这里把终端配色同步推给所有会话的 surface。
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manager.applyTerminalTheme(theme.palette.terminalTheme)
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}
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.onAppear {
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manager.bind(credentials: credStore, tailscale: tailscaleStore)
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#if DEBUG
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UIPreviewFixture.forceLandscapeIfRequested()
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// 无头 UI 验证:造假会话+假主机供截图对拍(不建连接、不写盘),与 -txHost 真实连接互斥。
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if UIPreviewFixture.isEnabled {
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hostStore.injectFixtureHosts(UIPreviewFixture.hosts)
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tailscaleStore.injectFixtureConnections(UIPreviewFixture.tailnets)
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if let s = manager.spawnFixtureSessions() { router.enter(s.id) }
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return
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}
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#endif
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#if DEBUG
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// 无头验证**真实的「首页点主机」路径**(`-txOpenAsHost 1`):把启动参数造成一台主机塞进
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// 内存主机表,再走 manager.open(host:) —— 即探测 tmux → 弹选择器 → 选完才进终端。
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// 与 `-txHost` 的老路径(autoConnectIfConfigured:直连 + 立刻进终端)互斥。
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if UserDefaults.standard.bool(forKey: "txOpenAsHost"),
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let h = UIPreviewFixture.hostFromLaunchArgs() {
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hostStore.injectFixtureHosts([h])
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manager.open(host: h)
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return
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}
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#endif
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// 无头验证:启动参数带 -txHost 时建会话并直接进终端(老路径,保留给回归脚本)。
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if let s = manager.autoConnectIfConfigured() { router.enter(s.id) }
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}
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.onChange(of: scenePhase) { _, phase in
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switch phase {
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case .background: manager.enterBackground()
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case .active: manager.enterForeground()
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default: break
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}
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}
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#if DEBUG
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// 无头验证:terminalx://ui/<动作> 驱动导航(见 UIPreviewFixture.handle)。
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// 非 ui/ 前缀的 URL(如 terminalx://resume)只用于把 app 拉回前台,无需处理。
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.onOpenURL { url in
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guard url.host == "ui" else { return }
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let parts = url.pathComponents.filter { $0 != "/" }
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_ = UIPreviewFixture.handle(uiCommand: parts, manager: manager, router: router)
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}
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#endif
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}
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}
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/// 顶层壳:会话画布常驻在底,首页盖在其上。
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///
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/// **为什么不用 fullScreenCover**:会话必须在离开终端后继续跑并保留内容,且「最小化缩回首页卡片」
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/// 需要 matchedGeometry —— 那要求两端在同一视图层级,独立 presentation 层做不到。
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struct RootView: View {
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@ObservedObject var manager: SessionManager
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@ObservedObject var router: AppRouter
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@ObservedObject var hostStore: HostStore
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@ObservedObject var credStore: FileCredentialStore
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@ObservedObject var tailscaleStore: TailscaleStore
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@EnvironmentObject var theme: TXThemeManager
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private var p: TXPalette { theme.palette }
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var body: some View {
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ZStack {
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SessionCanvas(manager: manager, router: router,
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hostStore: hostStore, credStore: credStore, tailscaleStore: tailscaleStore)
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if router.route == .home {
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HomeView(manager: manager, router: router, hostStore: hostStore,
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credStore: credStore, tailscaleStore: tailscaleStore)
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// 首页略微推远后淡出,与终端从 97% 放大到位对偶 —— 读作"推进到会话里"。
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.transition(TX.Motion.pushBack)
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}
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}
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.background(p.bgDeep.ignoresSafeArea())
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// 沉浸只在终端页:设计稿 1b/3a 顶部就是胶囊/logo(无状态栏),1e 首页与 1g 设置有状态栏。
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.statusBarHidden(router.route != .home)
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// 连接流程的一部分:探测出 tmux 会话后在**首页上**弹选择器,选完才进终端。
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// 挂在 RootView 而不是终端页 —— 用户点主机时还没进终端。
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.sheet(isPresented: Binding(
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get: { manager.sessionAwaitingChoice != nil },
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set: { if !$0 { manager.sessionAwaitingChoice?.useNativeTerminal() } }
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)) {
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if let s = manager.sessionAwaitingChoice, let choice = s.pendingSessionChoice {
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SessionPickerSheet(
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host: s.displayName,
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choice: choice,
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onAttach: { s.attachTmuxSession($0) },
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onCreate: { s.createTmuxSession($0) },
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onNative: { s.useNativeTerminal() })
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.environmentObject(theme)
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.presentationDetents([.medium, .large])
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.presentationDragIndicator(.hidden)
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}
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}
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// 会话就绪(选择完成 / 无 tmux / 失败)→ 进终端页。
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.onChange(of: manager.enterRequest) { _, id in
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guard let id else { return }
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manager.enterRequest = nil
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router.enter(id)
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}
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// 兜底:路由指向的会话已不存在(被关闭/清理)→ 回首页,而不是停在空画布上黑屏。
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.onChange(of: manager.sessions.count) { _, _ in
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if let id = router.route.sessionID, manager.session(id) == nil { router.goHome() }
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}
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}
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}
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/// 所有会话的终端视图**常驻挂载**,只有当前路由指向的那条可见。
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///
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/// 这是"回首页/切会话内容不丢"的根:GhosttyKit 的 surface 一旦从视图树摘除就释放 grid,
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/// 故沿用 tmux 切 tab 已验证的手法——ZStack 全挂载 + opacity 切换 + 关掉非活动者的命中测试。
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/// 画布尺寸恒为全屏,故切换路由**不会触发 PTY resize**。
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struct SessionCanvas: View {
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@ObservedObject var manager: SessionManager
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@ObservedObject var router: AppRouter
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@ObservedObject var hostStore: HostStore
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@ObservedObject var credStore: FileCredentialStore
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@ObservedObject var tailscaleStore: TailscaleStore
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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var body: some View {
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ZStack {
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ForEach(manager.sessions) { session in
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let visible = router.route.sessionID == session.id
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TerminalScreen(session: session, manager: manager, router: router,
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tailscaleStore: tailscaleStore)
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.opacity(visible ? 1 : 0)
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// 离开终端时轻微缩小淡出,观感上"缩回首页卡片"。
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// `scaleEffect` 只是渲染变换、不改 frame → **不触发 PTY resize**,
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// 故不能用 frame 动画替代(那会让 tmux 反复重排)。
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.scaleEffect(visible || reduceMotion ? 1 : 0.97)
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.animation(TX.Motion.standard, value: visible)
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.allowsHitTesting(visible)
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}
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}
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}
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}
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/// 终端主界面 · 沉浸轨道(设计稿 `1b` + `3a`,用户裁决后侧边栏只剩收起/固定两态)。
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///
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/// 布局:左侧 `TerminalSidebar`(56 ⇄ 288,直接参与布局)+ 右舞台。舞台顶部留 86pt
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/// 预留带给浮起胶囊,底部一条提示条。开合就是侧边栏的宽度动画:收起时明细淡出、
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/// 终端从右侧盖上来;展开反向。开合各触发一次终端 resize。
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///
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/// **安全区**:整屏 chrome 铺到**物理**边缘(`ignoresSafeArea()`),安全区由两处底栏
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/// (提示条 / 侧边栏脚)自己让出 —— 见 `TX.Layout.footBand`,两侧分割线落在同一条 y 上。
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struct TerminalScreen: View {
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@ObservedObject var session: TerminalSession
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@ObservedObject var manager: SessionManager
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@ObservedObject var router: AppRouter
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@ObservedObject var tailscaleStore: TailscaleStore
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@EnvironmentObject var theme: TXThemeManager
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@Environment(\.horizontalSizeClass) private var hSize
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@State private var sidebarSearch = ""
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/// 「安装并启用 tmux」引导弹层。
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@State private var showTmuxInstall = false
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private var p: TXPalette { theme.palette }
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var body: some View {
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// 先量安全区,再铺满物理屏(顺序反了就量不到,见 TXScreenMetrics)。
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TXScreenMetrics { geo in
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screen(safeTop: geo.safeAreaInsets.top, safeBottom: geo.safeAreaInsets.bottom)
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.ignoresSafeArea()
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}
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}
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private func screen(safeTop: CGFloat, safeBottom: CGFloat) -> some View {
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HStack(spacing: 0) {
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// 两态共用**同一个**视图实例(见 TerminalSidebar 的动画模型):开合就是它自己的
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// 宽度动画(56 ⇄ 288),直接参与布局 —— 内容淡出的同时终端从右侧盖上来(收起),
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// 反之展开。开合各触发一次终端 resize。
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TerminalSidebar(manager: manager, router: router,
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tailscaleStore: tailscaleStore,
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railWidth: railWidth, safeBottom: safeBottom,
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onNewHost: goHomeToAddHost, onSettings: goHomeToAddHost,
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search: $sidebarSearch)
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stage(safeTop: safeTop, safeBottom: safeBottom)
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}
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.background(p.bgDeep)
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// 关闭确认(3c):自绘浮层,不用系统 alert/sheet —— 设计给的是精确尺寸的卡片。
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.overlay {
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switch router.modal {
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case .closeConfirm:
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CloseConfirmDialog(
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session: session,
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onDetach: { router.dismissModal(); closeSession(kill: false) },
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onKill: { router.dismissModal(); closeSession(kill: true) },
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onCancel: { router.dismissModal() })
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case nil:
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EmptyView()
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}
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if showTmuxInstall {
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TmuxInstallSheet(
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onRun: { cmd in
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withAnimation(TX.Motion.standard) { showTmuxInstall = false }
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session.runInTerminal(cmd)
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},
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onCancel: { withAnimation(TX.Motion.standard) { showTmuxInstall = false } })
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}
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}
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// host key 告警挂在会话上(多会话各自一份):安全告警即使会话不在前台也应弹出。
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.alert("⚠️ Host Key 已变化", isPresented: Binding(
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get: { session.hostKeyMismatch != nil },
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set: { if !$0 { session.dismissHostKeyMismatch() } }
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), presenting: session.hostKeyMismatch) { _ in
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Button("信任新密钥", role: .destructive) { session.trustNewHostKey() }
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Button("取消", role: .cancel) { session.dismissHostKeyMismatch() }
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} message: { info in
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Text("\(info.egress)/\(info.host):\(info.port) 的 host key 与已记住的不同,可能是中间人攻击。\n\n已记住:\(info.storedFp)\n本次:\(info.presentedFp)")
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}
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}
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/// 折叠轨道宽(竖屏/窄窗口 48)。占位列宽度必须与侧边栏收起宽一致,否则多出一条底色缝。
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private var railWidth: CGFloat {
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hSize == .compact ? TX.Layout.railWidthCompact : TX.Layout.railWidth
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}
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/// 轨道 + 号 / 设置齿轮:首版回首页(那里有「新建连接」与设置入口)。
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/// 设计的「就地弹主机选择菜单」属 UI-4 的分屏/新建菜单一族,一起做。
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private func goHomeToAddHost() {
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router.goHome()
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}
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// MARK: - 舞台
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private func stage(safeTop: CGFloat, safeBottom: CGFloat) -> some View {
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VStack(spacing: 0) {
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// 顶带(真实布局行,用户定稿):✕/⌄ 按钮组 + 弱化标题 + tmux window tab 组,
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// 全在终端**外**的 chrome 带上 —— 终端 pane 从带下方开始,不再被悬浮胶囊遮内容。
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TerminalTopBar(session: session, onClose: requestClose, onMinimize: minimizeSession)
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.padding(.horizontal, TX.Space.m)
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// iPad 隐藏状态栏后顶边无遮挡 → 设计值 14;灵动岛/刘海机型按硬件安全区下移。
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.padding(.top, TX.Layout.capsuleTop(safeTop))
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.padding(.bottom, TX.Space.s)
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// 无 tmux 时的行内引导横幅(设计 2c):占一行,把 pane 往下推,不遮内容。
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if session.tmuxUnavailable {
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NoTmuxBanner(onInstall: { withAnimation(TX.Motion.standard) { showTmuxInstall = true } },
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onDismiss: {
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withAnimation(TX.Motion.standard) { session.dismissTmuxBanner() }
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})
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.transition(.opacity)
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}
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paneArea
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// 内容离 pane 顶边一点呼吸位(预留带已随悬浮胶囊废除)。
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.padding(.top, TX.Space.s)
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.background(p.terminalBackground)
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.clipShape(paneShape)
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.overlay(
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paneShape.strokeBorder(p.border, lineWidth: 1)
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// 右边与屏幕边缘齐平,那条描边推出屏外:留着就是贴在屏幕边上的
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// 多余框线,还会在屏幕圆角处被切出斜口。顶边现在朝 chrome,描边保留。
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.padding(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: -1))
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)
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// 只在**朝轨道那一侧**留 2pt 缝;右边直接铺到屏幕物理边缘(沉浸)。
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// 底边不留缝:pane 底边即与侧边栏脚同高的那条分割线。
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.padding(.leading, TX.Layout.paneGap)
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TerminalActionBar(session: session, actions: barActions, safeBottom: safeBottom)
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}
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.background(p.bgDeep)
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}
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/// pane 容器的形状:**只在朝 app chrome 的那几个角收圆角**。
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///
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/// 终端右侧贴着屏幕物理边缘,而 iPad/iPhone 的屏幕本身是大圆角 —— 在那儿再画一个 6pt 小圆角,
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/// 两种曲率必然打架:小圆角整段落在屏幕圆角之外,被"吃掉",只在切口处露出一块底色三角。
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/// 故右边**不收角、不描边**,由屏幕自己的圆角收口;左边(挨轨道)、顶边(挨顶带)、
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/// 底边(挨提示条)才是真正需要圆角把 pane 和 chrome 分开的地方。
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private var paneShape: UnevenRoundedRectangle {
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UnevenRoundedRectangle(
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topLeadingRadius: TX.Radius.pane,
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bottomLeadingRadius: TX.Radius.pane,
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bottomTrailingRadius: TX.Radius.pane,
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topTrailingRadius: 0)
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}
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@ViewBuilder private var paneArea: some View {
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ZStack {
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if let tmux = session.tmuxController {
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TmuxStage(controller: tmux)
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} else {
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RawTerminalView(model: session)
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}
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// 连接中 / 失败 / 已关闭时给出解释与出路(已连接时此层不渲染,不遮挡终端)。
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TerminalStateOverlay(session: session,
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onRetry: { session.retry() },
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onBack: { router.goHome() },
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onCancel: {
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let id = session.id
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router.goHome()
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manager.close(id)
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})
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// 连接中 → 已连接(或失败)时这层淡出,不硬切。
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.animation(TX.Motion.standard, value: session.phaseText)
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}
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}
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/// 红点:**必须**先确认(设计要求)。确认后的动作分两套,见 `closeSession(kill:)`。
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private func requestClose() {
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router.present(.closeConfirm)
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}
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/// 执行关闭。tmux 会话默认只 `detach-client`(服务端继续跑);`kill=true` 才 `kill-session`。
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/// 原生窗口没有服务端兜底,直接 teardown。
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private func closeSession(kill: Bool) {
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let id = session.id
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if let tmux = session.tmuxController {
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if kill { tmux.killSession() } else { tmux.detach() }
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}
|
||
router.goHome() // 动画在 router 里(TX.Motion.standard)
|
||
// 给 detach/kill 命令一点时间落地再拆传输层(tmux 会回 %exit 走既有 onExit 收尾)。
|
||
Task { @MainActor in
|
||
try? await Task.sleep(nanoseconds: 250_000_000)
|
||
manager.close(id)
|
||
}
|
||
}
|
||
|
||
private func minimizeSession() {
|
||
session.captureSnapshot() // 缩回首页前抓一次镜像,卡片立刻有内容
|
||
manager.minimize(session.id)
|
||
router.goHome()
|
||
}
|
||
|
||
/// 底部动作(**触控可点**,不是快捷键提示)。新建 window 在原生窗口下灰显。
|
||
/// (分屏入口已随「放弃移动端分屏」移除;左侧状态行见 `TerminalActionBar.statusLine`。)
|
||
private var barActions: [TerminalActionBar.Action] {
|
||
let tmux = session.tmuxController
|
||
return [
|
||
.init(id: "window", icon: "plus.rectangle.on.rectangle", title: "新建 window",
|
||
enabled: tmux != nil) {
|
||
tmux?.newWindow()
|
||
},
|
||
.init(id: "home", icon: "house", title: "回首页") { router.goHome() },
|
||
]
|
||
}
|
||
}
|
||
|
||
/// 普通(非 tmux)单终端视图。
|
||
struct RawTerminalView: View {
|
||
@ObservedObject var model: TerminalSession
|
||
@FocusState private var focused: Bool
|
||
|
||
var body: some View {
|
||
TerminalSurfaceView(context: model.state)
|
||
.terminalFocusOnAppear($focused)
|
||
.task {
|
||
for _ in 0 ..< 300 where model.state.surfaceSize == nil {
|
||
try? await Task.sleep(nanoseconds: 30_000_000)
|
||
}
|
||
model.markSurfaceReady()
|
||
}
|
||
}
|
||
}
|
||
|
||
/// tmux control-mode 舞台:所有 window 常驻挂载、只显活动 window。
|
||
/// window 切换已上移到轨道数字 / 侧边栏 window 行(设计稿去掉了 tab 条)。
|
||
struct TmuxStage: View {
|
||
@ObservedObject var controller: TmuxController
|
||
@EnvironmentObject var theme: TXThemeManager
|
||
@Environment(\.displayScale) private var displayScale
|
||
private var p: TXPalette { theme.palette }
|
||
|
||
var body: some View {
|
||
Group {
|
||
if controller.windows.isEmpty {
|
||
VStack {
|
||
Spacer()
|
||
Text("正在枚举 tmux window…")
|
||
.font(TX.Font.mono(12))
|
||
.foregroundStyle(p.textWeak)
|
||
Spacer()
|
||
}
|
||
} else {
|
||
// 所有窗口常驻挂载、仅激活窗口可见:切 window 不销毁其它窗口的 pane 视图,
|
||
// 故 ghostty surface 不被释放、grid 内容保留(否则切回旧窗口会空白),
|
||
// 且后台窗口持续接收 %output 保持实时。非激活窗口关掉命中测试,避免吞触摸。
|
||
ZStack {
|
||
ForEach(controller.windows) { win in
|
||
TmuxWindowView(window: win, controller: controller)
|
||
.opacity(win.id == controller.activeWindowID ? 1 : 0)
|
||
.allowsHitTesting(win.id == controller.activeWindowID)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
||
// 容器几何测量放在这一层(windows 为空时同样占满剩余空间、尺寸相同):
|
||
// pane grid 由容器像素决定,须在 attach 前拿到真实容器格子;放 TmuxWindowView 会与
|
||
// "windows 靠 list-windows 才有" 形成鸡生蛋死锁(见 TmuxController.kickoffIfReady)。
|
||
.background(GeometryReader { geo in
|
||
Color.clear
|
||
.onAppear { controller.containerResized(widthPt: geo.size.width, heightPt: geo.size.height, scale: displayScale) }
|
||
.onChange(of: geo.size) { _, s in
|
||
controller.containerResized(widthPt: s.width, heightPt: s.height, scale: displayScale)
|
||
}
|
||
})
|
||
}
|
||
}
|
||
|
||
/// 一个 window:按 tmux 可见布局树把多 pane 绝对定位为分屏(每 pane 一 surface)+ pane 间拖拽条。
|
||
struct TmuxWindowView: View {
|
||
@ObservedObject var window: TmuxWindow
|
||
let controller: TmuxController
|
||
|
||
var body: some View {
|
||
GeometryReader { geo in
|
||
Group {
|
||
if let layout = window.visibleLayout {
|
||
let root = layout.root.rect
|
||
let cw = geo.size.width / CGFloat(max(1, root.width))
|
||
let ch = geo.size.height / CGFloat(max(1, root.height))
|
||
let items = leaves(layout.root)
|
||
ZStack(alignment: .topLeading) {
|
||
ForEach(items, id: \.pane.raw) { item in
|
||
if let surface = window.panes[item.pane] {
|
||
TmuxPaneView(
|
||
surface: surface,
|
||
isActive: window.activePane == item.pane,
|
||
// 单 pane:surface 帧必须与容器完全一致(其实测格子是
|
||
// 客户端尺寸的权威,见 paneViewportChanged),不留缝。
|
||
solo: items.count == 1,
|
||
onTap: { controller.selectPane(item.pane, in: window.id) },
|
||
onReady: { controller.markPaneReady(item.pane) }
|
||
)
|
||
.frame(width: CGFloat(item.rect.width) * cw,
|
||
height: CGFloat(item.rect.height) * ch)
|
||
.position(x: (CGFloat(item.rect.x) + CGFloat(item.rect.width) / 2) * cw,
|
||
y: (CGFloat(item.rect.y) + CGFloat(item.rect.height) / 2) * ch)
|
||
}
|
||
}
|
||
// pane 之间的拖拽条(在 pane 之上,热区 12pt)。
|
||
ForEach(splitters(layout.root), id: \.id) { s in
|
||
PaneSplitter(splitter: s, cellW: cw, cellH: ch, controller: controller)
|
||
}
|
||
}
|
||
} else {
|
||
Color.clear
|
||
}
|
||
}
|
||
// 容器尺寸测量已上移到 TmuxStage(单一来源),此处不再驱动 containerResized。
|
||
}
|
||
}
|
||
|
||
/// 收集布局树叶子(pane + 绝对 rect),identity 只用 paneID → 布局变化不重建 surface view。
|
||
private func leaves(_ node: TmuxLayout.Node) -> [(pane: TmuxPaneID, rect: TmuxLayout.Rect)] {
|
||
switch node {
|
||
case .leaf(let p, let r): return [(p, r)]
|
||
case .horizontal(let cs, _), .vertical(let cs, _): return cs.flatMap(leaves)
|
||
}
|
||
}
|
||
|
||
/// 收集所有相邻子节点之间的分隔位置。tmux 的 `resize-pane -x/-y` 作用于**包含该 pane 的那层分割**,
|
||
/// 故 resize 目标取"前一个子节点里的任一 pane"即可。
|
||
private func splitters(_ node: TmuxLayout.Node) -> [SplitterSpec] {
|
||
var out: [SplitterSpec] = []
|
||
func walk(_ n: TmuxLayout.Node) {
|
||
switch n {
|
||
case .leaf:
|
||
break
|
||
case .horizontal(let children, _):
|
||
// 左右并排 → 竖直分隔条,拖动改前一个子节点的**宽度**。
|
||
for (i, child) in children.enumerated() where i < children.count - 1 {
|
||
let r = child.rect
|
||
if let pane = firstPane(child) {
|
||
out.append(SplitterSpec(
|
||
id: "h-\(pane.raw)-\(i)", isVertical: true, pane: pane,
|
||
x: r.x + r.width, y: r.y, length: r.height, currentSize: r.width))
|
||
}
|
||
}
|
||
children.forEach(walk)
|
||
case .vertical(let children, _):
|
||
// 上下堆叠 → 水平分隔条,拖动改前一个子节点的**高度**。
|
||
for (i, child) in children.enumerated() where i < children.count - 1 {
|
||
let r = child.rect
|
||
if let pane = firstPane(child) {
|
||
out.append(SplitterSpec(
|
||
id: "v-\(pane.raw)-\(i)", isVertical: false, pane: pane,
|
||
x: r.x, y: r.y + r.height, length: r.width, currentSize: r.height))
|
||
}
|
||
}
|
||
children.forEach(walk)
|
||
}
|
||
}
|
||
walk(node)
|
||
return out
|
||
}
|
||
|
||
private func firstPane(_ node: TmuxLayout.Node) -> TmuxPaneID? {
|
||
switch node {
|
||
case .leaf(let p, _): return p
|
||
case .horizontal(let cs, _), .vertical(let cs, _): return cs.compactMap(firstPane).first
|
||
}
|
||
}
|
||
}
|
||
|
||
/// 一条分隔位置(格子坐标)。
|
||
struct SplitterSpec {
|
||
let id: String
|
||
/// true = 竖直条(左右分,拖动改宽);false = 水平条(上下分,拖动改高)
|
||
let isVertical: Bool
|
||
/// resize 目标 pane(前一个子节点里的任一 pane)
|
||
let pane: TmuxPaneID
|
||
let x: Int, y: Int
|
||
/// 条的长度(格子)
|
||
let length: Int
|
||
/// 前一个子节点当前的 cols / rows
|
||
let currentSize: Int
|
||
}
|
||
|
||
/// pane 拖拽条:热区 12pt、把手 44×3pt。
|
||
///
|
||
/// **拖动中只动视觉**(把手位移 + 高亮线),不改 pane frame、不发命令;**松手才发一次 `resize-pane`**,
|
||
/// 然后等 tmux 回 `%layout-change` 更新真实 frame —— 与"路线 b"一致(客户端不自行重排)。
|
||
struct PaneSplitter: View {
|
||
let splitter: SplitterSpec
|
||
let cellW: CGFloat
|
||
let cellH: CGFloat
|
||
let controller: TmuxController
|
||
@State private var drag: CGFloat = 0
|
||
@State private var dragging = false
|
||
@EnvironmentObject var theme: TXThemeManager
|
||
private var p: TXPalette { theme.palette }
|
||
|
||
private var hit: CGFloat { TX.Layout.paneDragHit }
|
||
|
||
var body: some View {
|
||
Group {
|
||
if splitter.isVertical {
|
||
bar(width: hit, height: CGFloat(splitter.length) * cellH)
|
||
.position(x: CGFloat(splitter.x) * cellW + drag,
|
||
y: (CGFloat(splitter.y) + CGFloat(splitter.length) / 2) * cellH)
|
||
} else {
|
||
bar(width: CGFloat(splitter.length) * cellW, height: hit)
|
||
.position(x: (CGFloat(splitter.x) + CGFloat(splitter.length) / 2) * cellW,
|
||
y: CGFloat(splitter.y) * cellH + drag)
|
||
}
|
||
}
|
||
.gesture(
|
||
DragGesture(minimumDistance: 2)
|
||
.onChanged { v in
|
||
dragging = true
|
||
drag = splitter.isVertical ? v.translation.width : v.translation.height
|
||
}
|
||
.onEnded { _ in
|
||
// 位移 → 格子增量;松手发一次命令,视觉位移立刻归零(等 tmux 回布局)。
|
||
let cell = splitter.isVertical ? cellW : cellH
|
||
let delta = cell > 0 ? Int((drag / cell).rounded()) : 0
|
||
let newSize = max(1, splitter.currentSize + delta)
|
||
if delta != 0 {
|
||
controller.resizePane(splitter.pane,
|
||
cols: splitter.isVertical ? newSize : nil,
|
||
rows: splitter.isVertical ? nil : newSize)
|
||
}
|
||
drag = 0
|
||
dragging = false
|
||
}
|
||
)
|
||
}
|
||
|
||
/// 热区透明 + 居中 44×3pt 把手(拖动中把手转强调色)。
|
||
private func bar(width: CGFloat, height: CGFloat) -> some View {
|
||
ZStack {
|
||
Color.clear.frame(width: width, height: height)
|
||
RoundedRectangle(cornerRadius: 2)
|
||
.fill(dragging ? TXAccent.base : p.borderStrong)
|
||
.frame(width: splitter.isVertical ? 3 : 44,
|
||
height: splitter.isVertical ? 44 : 3)
|
||
.opacity(dragging ? 1 : 0.55)
|
||
}
|
||
.contentShape(Rectangle())
|
||
}
|
||
}
|
||
|
||
/// 单个 pane 的终端面 + 焦点边框 + 点击选中。pane 之间留 2pt 缝(设计:舞台底色透出为缝)。
|
||
struct TmuxPaneView: View {
|
||
@ObservedObject var surface: TmuxPaneSurface
|
||
let isActive: Bool
|
||
/// window 里只有这一个 pane:不留 pane 缝,surface 像素帧 == 容器帧(尺寸权威所需)。
|
||
let solo: Bool
|
||
let onTap: () -> Void
|
||
let onReady: () -> Void
|
||
@FocusState private var focused: Bool
|
||
@EnvironmentObject var theme: TXThemeManager
|
||
private var p: TXPalette { theme.palette }
|
||
|
||
var body: some View {
|
||
TerminalSurfaceView(context: surface.state)
|
||
.terminalFocusOnAppear($focused)
|
||
.clipShape(RoundedRectangle(cornerRadius: 6))
|
||
.overlay(
|
||
RoundedRectangle(cornerRadius: 6)
|
||
.strokeBorder(isActive ? TXAccent.border : p.divider,
|
||
lineWidth: isActive ? 1 : 0.5)
|
||
)
|
||
// 非活动 pane 叠透明 tap-catcher(TerminalSurfaceView 会吞触摸);活动 pane 直通终端。
|
||
.overlay {
|
||
if !isActive {
|
||
Color.black.opacity(0.04).contentShape(Rectangle()).onTapGesture { onTap() }
|
||
}
|
||
}
|
||
.padding(solo ? 0 : TX.Layout.paneGap / 2) // 相邻 pane 各让 1pt → 缝 2pt;单 pane 不缩
|
||
.onChange(of: isActive) { _, active in focused = active }
|
||
.task {
|
||
for _ in 0 ..< 300 where surface.state.surfaceSize == nil {
|
||
try? await Task.sleep(nanoseconds: 30_000_000)
|
||
}
|
||
onReady()
|
||
}
|
||
}
|
||
}
|