初始提交:terminalX 可运行态(M0/M1/M1.5 已真机验证)

- M0: libghostty SSH 终端(渲染/输入/连接)+ 白屏修复(OutputGate) + 会话状态机/自动重连
- M1: tsnet 用户态组网 + SSH-over-tsnet(fd 桥),shell 级真机验证;R5(Go+gvisor+C+++Swift 同进程) retire
- M1.5: tmux -CC 原生 tab(MVP)
- 结构: packages/(TXCore·TXTransport), apps/TerminalX, vendor/(libghostty-spm/libssh2/mbedtls/tsnet-bridge), artifacts/
- 文档: CLAUDE.md + docs/HANDOFF.md(新会话入口)
- 环境: 认证代理→依赖 vendor 本地化;Go 在 ~/.local/go;仅模拟器/未签名
- 待续: M2 mosh, tmux 多 pane, M4 安全(host key/SE)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
kid
2026-07-24 10:20:46 +08:00
commit aa92d0e676
2761 changed files with 803505 additions and 0 deletions

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/* Copyright (C) The libssh2 project and its contributors.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include <assert.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#include <libssh2.h>
#include "testinput.h"
#define FUZZ_ASSERT(COND) \
if(!(COND)) \
{ \
fprintf(stderr, "Assertion failed: " #COND "\n%s", \
strerror(errno)); \
assert((COND)); \
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
int socket_fds[2] = {-1, -1};
ssize_t written;
int rc;
LIBSSH2_SESSION *session = NULL;
int handshake_completed = 0;
rc = libssh2_init(0);
if(rc) {
fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
goto EXIT_LABEL;
}
// Create a socket pair so data can be sent in.
rc = socketpair(AF_UNIX, SOCK_STREAM, 0, socket_fds);
FUZZ_ASSERT(rc == 0);
written = send(socket_fds[1], data, size, 0);
if(written != size)
{
// Handle whatever error case we're in.
fprintf(stderr, "send() of %zu bytes returned %zu (%d)\n",
size,
written,
errno);
goto EXIT_LABEL;
}
rc = shutdown(socket_fds[1], SHUT_WR);
if(rc)
{
fprintf(stderr, "socket shutdown failed (%d)\n", rc);
goto EXIT_LABEL;
}
// Create a session and start the handshake using the fuzz data passed in.
session = libssh2_session_init();
if(session) {
libssh2_session_set_blocking(session, 1);
}
else {
goto EXIT_LABEL;
}
if(libssh2_session_handshake(session, socket_fds[0])) {
goto EXIT_LABEL;
}
// If we get here the handshake actually completed.
handshake_completed = 1;
EXIT_LABEL:
if(session)
{
if(handshake_completed)
{
libssh2_session_disconnect(session,
"Normal Shutdown, Thank you for playing");
}
libssh2_session_free(session);
}
libssh2_exit();
close(socket_fds[0]);
close(socket_fds[1]);
return 0;
}